{"channel":"highphysics","content":"There are \u5339 types of \"dynamical systems\" that can be leveraged on top of this.\r\n\r\n----\r\n\r\n<gray> the game of Hearthstone has a \"meta\" - what types of decks most people are playing.  They optimize for success against the \"meta\", not the entire universe of possible decks.  As a result, the \"meta\" is rarely if ever constant.\r\n<red> it is an *emergent behavior*, similar to the movement of a flock of birds.\r\n\r\n----\r\n\r\nhumans also build status games.","created_at":"2026-02-16T17:57:47.519203","id":753,"llm_annotations":{},"parent_id":749,"processed_content":"<p>There are <span class=\"annotated-chinese\" data-pinyin=\"P\u01cf\" data-definition=\"variant of \u5339[pi3]\">\u5339</span> types of \"dynamical systems\" that can be leveraged on top of this.\r</p>\n<hr class=\"section-break\" />\n<p><span class=\"colorblock color-gray\"><span class=\"sigil\">\ud83d\udcad</span><span class=\"colortext-content\"> the game of Hearthstone has a \"meta\" - what types of decks most people are playing.  They optimize for success against the \"meta\", not the entire universe of possible decks.  As a result, the \"meta\" is rarely if ever constant.\r</span></span></p>\n<p><span class=\"colorblock color-red\"><span class=\"sigil\">\ud83d\udca1</span><span class=\"colortext-content\"> it is an <em>emergent behavior</em>, similar to the movement of a flock of birds.\r</span></span></p>\n<hr class=\"section-break\" />\n<p>humans also build status games.</p>","quotes":[],"subject":"Two worlds of ideas"}
